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June 17, 2011
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2nd Gen combat exoskeleton by Gauntes 2nd Gen combat exoskeleton by Gauntes
HA/AWP Mk. 1
Heavy armored/Armored weapon platform mark 1

In an attempt to fill in a niche between Haze combat exoskeleton and a combat vehicle, a new type of combat armor was developed for the military worldwide. Developed by Vickers Defense, the suit allows the wearer to be 85% as mobile while providing maximum defensive capability. The joints have been reinforced with synthetic muscle system which aids in heavy lifting and endurance of the wearer.
The armor plating is Cobham composite armor used for Tanks and other armored combat vehicles. The entire suit is powered by Mk.5 Mevium Generator which lasts for 2 months before requiring replacement.

While the suit itself proved to be superior to the HAZE armor, the reduced mobility was criticized by many armed divisions and only managed to start the mass production 4 years after its appearance in the public.

Added strength to individual soldiers meant that the soldiers can carry heavier weapons and still be effective with them. Most weapons utilizing intermediate cartridges have been dropped from the suit's standard loadout and instead, heavier caliber weapons that uses 7.62x51mm and .50 BMG rounds have become a common sight in a battlefield where these suits are present.


Post edit note:
ended up putting more details on the alternative view than the original. not sure how I feel about this

gun design fixed
anatomy concern addressed via muscle suit thing..
Add a Comment:
 
:iconimcas:
Imcas Featured By Owner May 13, 2014
How much would say that suit weighs?
Reply
:icongauntes:
Gauntes Featured By Owner May 13, 2014  Student Digital Artist
no idea, haven't decided

2 tonnes maybe
Reply
:iconmatt-adlard:
matt-adlard Featured By Owner May 1, 2014  Hobbyist General Artist
posted a pic reference to your work here www.warlordgames.com/forum/vie… in order to make a piont on something.

hope ok with
Reply
:icongauntes:
Gauntes Featured By Owner May 1, 2014  Student Digital Artist
so long as you credit the work, it should be fine by me
Reply
:icontemplar127:
templar127 Featured By Owner Feb 17, 2014
DAT LOOKS HEAVY!
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:iconceretaker:
Ceretaker Featured By Owner Jan 16, 2013
Well, this is something, i can see that you really put yourself into this armor, its kind of tough and may lack of mobility, but who gives a f**k of mobility if you are an unstopable dreadnaught, anyway, i like your style and you are very talented, looking forward for more of this, keep on the good work.
Reply
:icondistilledwasteland:
Distilledwasteland Featured By Owner Oct 25, 2012  Student Artist
Woah sick!
Reply
:iconstdemetriosdenestor:
StDemetriosdeNestor Featured By Owner Oct 17, 2012  Hobbyist General Artist
you could add a regenerative armor function to it, we have that already with plastics, small microcapsule filled with a caytalyst are embeded within plastics and when micro cracks reach and rupture them the catalyst melts the plastic and reforms it as a plug in that specific gap. prevents cracks from getting larger, this would be good against small arms fire, for larger munitions you would need to replace that specific armor section, cause there is a limit on how large a crack can be repaired. you could also add a dash fuction for urban scenarios where there is a large amount of flat spaces to move quickly about, say two blade like projections with small rocket thrusters in them on swivel joints for the thrust, and three small ball wheels like what you find on an office chair (heavy duty of course) on each leg capable of retracting into the foot armor when not in use. short blades that extend from the arms for close quarters combat would also be good for when the ammo runs low or is useless because your gun is destroyed. an excellent design concept, and very plausable.
-SDN
Reply
:icongauntes:
Gauntes Featured By Owner Oct 17, 2012  Student Digital Artist
Thank you for your input.
I'll do some research on the subject for future projects
Reply
:iconstdemetriosdenestor:
StDemetriosdeNestor Featured By Owner Oct 18, 2012  Hobbyist General Artist
gotcha
-SDN
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